Wednesday , September 30 2020

Videogame Preview: ‘Marvel’s Avengers’ Beta

After poring for many hours over the weekend over the soon-to-be-released Marvel’s Avengers Beta from Crystal Dynamics and Eidos-Montréal I can easily say I was left wanting more. By that I mean I wanted more of the great story beats and definitely more from the additional War Table content that will fill out the main experience as well as the end game.

Marvel’s Avengers

In Marvel’s Avengers the story is a unique take on the venerable team. It starts with a disaster that seems to have taken Captain America’s life and caused the world to turn against the Avengers. The fantastic character of Ms. Marvel, aka Kamala Khan is placed front and center years after the now named A-day to re-unite the team and stop the atrocities since committed by A.I.M. in the Avengers’ absence.

I hope the story addresses why the Fantastic Four, Alpha Flight, X-Men and other notable teams have not tried to stop A.I.M., but that is just my nerdy self wondering aloud. Regardless, the story segments shown in the Beta were very impressive and really set the tone of each Avenger in an interesting way. Tony Stark is a little to quippy for my tastes but I understand the angle they are going for.

Marvel’s Avengers

The story seems to be one that will have plenty of meat to it, and putting a superhero fan turned hero herself, Kamala Khan, at the center is a great touch. She is our inner fan come to life as she sees Captain America’s first shield or the Mark I armor from Iron Man. She humanizes the story in a way that is (thus far) charming and not annoying as it could easily have been.

Regardless of the story, a game like this needs to be fun and have some great mechanics, and Marvel’s Avengers had some surprises I was not expecting. I had seen some trailers and the War Table sessions hosted by publisher Square Enix, and knew this was a team-based action RPG. But I was surprised by some of the depth in the systems.

Marvel’s Avengers

In practice the game actually has a very rich level of options that I was not expecting, with a pretty complex skill tree for each character that can really make combat interesting. Many factors above and beyond the skill tree, such as gear enhancements, artifacts and even collected comic books, help out in combat.

The skill tree is something I missed at first as I battled through the first stages. I initially thought the tree was more vanilla in nature but it actually adds a lot of different actions and abilities that switch up combat. The gear that can be found and enhanced adds perks and bonuses to attacks.

Marvel’s Avengers

All of these tweaks are very good things as this is a game that will heavily focus on combat, with sprinkled-in simple puzzles and challenges dotting each level. From what I have seen so far in the Beta there will be a very in-depth story branch where characters will shine as a group, as well as side missions of varying types.

The story-based missions seem to be heavily scripted, as is expected, but there are also character-specific side missions that add depth and story beats. The rest of the side missions remind me of the adventures from Destiny – lightly scripted, with some goals assigned by various characters but not tailored to any one character.

Marvel’s Avengers

Altogether I have to say that while the story and character-specific missions were incredibly interesting, I found the remaining War Table side missions to be a little generic and need some work. Generally these seem to be missions pulled from a pool of templates and reworked to a different biome, things such as hold a control point, destroy infrastructure, or beat an elite team, but in different environments.

The drawback of these kinds of template-driven missions is that they can get repetitive quickly without some added story-level content. While there is some level of narration to drive the activity, it is light and boils down to following the navigation beacon to one point and complete a task (or multiples in some cases). Finishing these earns gear, artifacts or resources which are needed to level up.

Gear and loot make up the other angle that may need some tweaking as the game progresses. Physical customization of characters is really down to new unlockable outfits and nameplates. The gear and loot, although it is assigned to parts of the Avenger, does not change any appearance attributes, simply stats.

I know this it would be a huge programming lift to adapt cosmetic changes based on equipped loot, but the omission in light of other similar games is glaring. In Destiny or Diablo 3 new items change the overall tone of the character, while in Marvel’s Avengers only unlocked costumes make them look different. It feels like a lost opportunity that I hope Crystal Dynamics eventually works towards.

Marvel’s Avengers

Despite these quibbles I left my first phase of the Beta very excited to experience the full game. Each character plays very differently from the others. Iron Man and Captain America are both powerful but feel very different and fun. Hulk plays just like you think Hulk would, Black Widow is fast and aggressive, and Thor is just crazy fun and powerful. The star, Ms. Marvel, feels so different and unique she just shines as a member of the team.

The characters are so unique that I can already picture how the announced Hawkeye and Spider-Man (exclusive to PlayStation) characters will play. This makes the exclusive nature of Spider-Man so contentious. The game may not feel complete without his inclusion. The exclusivity of Spider-Man is such a big deal that I shifted my purchase from PC to PS4 just to benefit from this extra character.

As a card-carrying superhero nerd I am really looking forward to this release in September. The graphics are compelling and really capture the powers and looks of the Avengers, just similar enough to the movies to feel comfortable.

On top of that Crystal Dynamics has added many deep cuts in terms of lore, comic book covers and costumers that keep me wanting to see more of every aspect of this game.

Marvel’s Avengers will be in Beta across multiple platforms on and off all through August and in full release for PS4, Xbox One and PC on September 4. This title will also have enhanced versions released for owners free on Xbox Series X and PS5 sometime after those consoles launch.

About Michael Prince

A longtime video game fan starting from simple games on the Atari 2600 to newer titles on a bleeding edge PC I play everything I can get my hands on.

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