Freelance games artist Loukia Kyriakidou gave a talk at MIGS 2019 on 'What a Hero Looks Like: An Exploration of Bodily Prejudices in Games.'
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Montreal International Games Summit 2019: Ikumi Nakamura Panel – Open Minded Creative Designs
One of the great features of The Montreal International Games Summit is the conferences and expert speakers that come every year to share their knowledge. Topics range from dissecting the look and feel of a particular game to innovations on Ray Tracing to enhance the capabilities of graphics presentation in …
Read More »Montreal International Games Summit 2019: The Games
At MIGS 2019 it was refreshing to focus on discovering a lot of smaller titles instead of being wowed by the big Triple-A games.
Read More »Montreal International Game Summit 2019: The MIGS Experience
Unlike consumer-focused videogame conferences, MIGS is filled with publishers looking to fund games, developers looking to hire talent and find funding, and middleware organizations looking to forge relationships.
Read More »Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Montreal International Game Summit 2018 – Day 1
The Montreal International Game Summit has games to look at and interesting panels, but the expo floor is really centered on recruiting and partnerships. I learned a lot from Ubisoft, Remedy, Red Hook and more.
Read More »MIGS 2017 – Notable Sessions
At MIGS the sessions are nicely separated into a number of categories that gave paths for each participant to explore.
Read More »MIGS 2017: ArtStation Pop-up Gallery and Martin Deschambault’s ‘Project 77’ Art Book
Deschambault told me he drew inspiration from all kinds of sources, like 'BladeRunner' and 'Star Wars,' but despite similarities to his inspirations, the look and feel of 'Project 777' is unique, dark and captivating.
Read More »MIGS 2017 – Interviews with Julien Charlebois and Johannes Saam of Framestore VR
One of the more interesting developers at MIGS 2017 was Framstore VR.
Read More »MIGS 2017: Exclusive Interview with Videogame Composer Inon Zur
As you see the images on the screen, says the composer, he really wants you to fall deeper into the world and emotions being conveyed through hearing the music.
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