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Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)

Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.

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Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal

The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.

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PAX East 2018 Videogame Preview: ‘Defector’ for Oculus Rift

One of the better Virtual Reality games in recent years was Wilson’s Heart from Twisted Pixel.  It was an immersive terrific experience from a developer that was previously only known for 2D action games. This year they will be releasing a new game for the Oculus Rift Virtual Reality Platform …

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PAX East 2018 Videogame Preview: ‘Dauntless’

'Dauntless' was a lot of fun to experience with others, and the Open Beta finally launching on May 24 will be a great boost to the in-game population. The title oozes with personality and over the last year has gone a long way towards making me excited to experience more of this game.

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PAX East 2018: Indie Games at PAX, Part 3: ‘Antigraviator’ and ‘Insane Robots’

Visually striking and with plenty of raw speed, the 'Wipeout'-like 'Antigraviator' impressed me at PAX East. 'Insane Robots' proved to be incredibly interesting and just plain fun.

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