MIGS is a conference seemingly dedicated to bringing developers together with partners, the community, and new employees, and they added plenty of social opportunities to bring all sides together.
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MIGS 09: Interview with Jonathan Cooper, BioWare
Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.
Read More »MIGS 09: Interview with Ken Rolston, Big Huge Games
An organic discussion with a talented designer of huge narrative RPG titles.
Read More »MIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.
Read More »MIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
Read More »MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
Read More »MIGS 09: Dead Space: A Musical Post Mortem
Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.
Read More »MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.
Read More »MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.
Read More »MIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog
A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development.
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