Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
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Montreal International Game Summit 2018: Day 2
MIGS may not have the flash and style of a PAX or E3, but it is a really strong videogame industry experience that has a lot to offer insiders and fans.
Read More »Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal
The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.
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