The First day of PAX East is always incredibly exciting. There is an incredible rush walking onto the showfloor to see new games, meet the developers and be enveloped in the sounds and sights of a major videogame conference. I always start my PAX experience checking out some of the …
Read More »Michael Prince
PAX East 2019 Videogame Preview: ‘No Straight Roads’
The characters are wacky and original, the music is infectious and really adds to the depth of the gameplay, and the visuals are simply striking.
Read More »PAX East 2019 Videogame Preview: ‘Crash Team Racing Nitro-Fueled’
The levels are incredibly rich now, with a ton of environmental additions that enhance the immersiveness of the racing experience.
Read More »PC Videogame Review: ‘Ape Out’
'Ape Out' will not deliver the next deep immersive experience, but it is incredibly fun to play.
Read More »PC Videogame Review: ‘Far Cry New Dawn’
'Far Cry New Dawn' was truly enjoyable for me once I embraced it as a silly popcorn-style action experience. The mechanics are proven and amazing, and the new and expanded features are truly fun; they actually made a post-apocalyptic world look beautiful and fun to explore.
Read More »PC Videogame Preview: ‘Anthem’
Well EA and Bioware sure made it tough to enjoy 'Anthem' on their first Demo weekend – labelled as a VIP demo.
Read More »PC Videogame Review: The Long Dark – Wintermute Redux
The original 'Wintermute' chapters were poorly received, described as a slog to get through. Thankfully I never had that experience. Instead I was able to play the Redux versions of Chapters One and Two, and was blown away by the experience.
Read More »Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Montreal International Game Summit 2018: Day 2
MIGS may not have the flash and style of a PAX or E3, but it is a really strong videogame industry experience that has a lot to offer insiders and fans.
Read More »Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)
Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.
Read More »