'Control' is a game from narrative masters Remedy games and as you read above they are not shying from complex and crazy concepts in their new game.
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PC Videogame Review: ‘Rebel Galaxy Outlaw’
This new title captures the essence of Wing Commander Privateer but wraps it in a super accessible and fun video game that's a joy to play..
Read More »PAX East 2019 Videogame Preview: ‘Mistover’
At the surface I took Mistover as a Darkest Dungeon clone, but developer Bluehole has brought a lot of depth and originality to the game.
Read More »The PAX East Experience
The depth and breadth of the event and the strength and inclusivity of the community of developers, enforcers and fans make make PAX East (and all the PAX shows) incredibly unique and well worth experiencing again and again.
Read More »PAX East 2019 Videogame Preview: ‘Heave Ho’
Heave Ho is bound to bring laughs from players and spectators alike.
Read More »PC Videogame Review: The Long Dark – Wintermute Redux
The original 'Wintermute' chapters were poorly received, described as a slog to get through. Thankfully I never had that experience. Instead I was able to play the Redux versions of Chapters One and Two, and was blown away by the experience.
Read More »Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Montreal International Game Summit 2018: Day 2
MIGS may not have the flash and style of a PAX or E3, but it is a really strong videogame industry experience that has a lot to offer insiders and fans.
Read More »Montreal International Game Summit 2018 – Day 1
The Montreal International Game Summit has games to look at and interesting panels, but the expo floor is really centered on recruiting and partnerships. I learned a lot from Ubisoft, Remedy, Red Hook and more.
Read More »PC Videogame Review: ‘Insane Robots’
'Insane Robots' from Playniac is a very neat concept and a game that is fun to play, but lacks long-term staying power, mostly due, unfortunately, to its elimination of CCG mechanics.
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