Years ago I was having trouble with the Venice level of Tomb Raider 2. I simply could not figure out where I had to go next. I asked a friend who hadn’t played it, but was wise in the way of video games. He told me to look for that …
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Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal
The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.
Read More »Going Hands-On with ‘Just Cause 4’ and More at New York Comic-Con
New York Comic-Con again proves itself a good option to check out upcoming games including 'Just Cause 4,' 'Kingdom Hearts III,' and the updated 'Resident Evil 2.'
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