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The story is finally starting to pay off, but I’m not really sure that you can call these increasingly short episodes a video game anymore.

PC Game Review: ‘The Wolf Among Us: Episode 4 – In Sheep’s Clothing’

Telltale games has reduced the turnaround time of The Wolf Among Us episodes from four months down to five weeks with Episode 4: In Sheep’s Clothing. While the mature narrative is compelling, a talent the developer perfected in its The Walking Dead series, the level of interactivity seems to be on the decline. As the plot really begins to pick up in this fourth episode, I can’t help but begin to feel that a mobile device like a tablet is probably the best medium with which to enjoy what is beginning to resemble an interactive story more than a video game.

The Wolf Among Us, Episode 4, In Sheep’s ClothingIn Sheep’s Clothing continues almost immediately from the events of A Crooked Mile, which closed with Bigby lying in a puddle of blood in the alleyway. I complained earlier in the series about the story referencing parts of the narrative that weren’t in the game. That is no longer the case. Enough has taken place in the previous three episodes that The Wolf Among Us is now a sufficiently self-contained fable. Even though the cast has grown, I finally feel as though I have a grip on Bigby and the world in which he lives.

Throughout my playthrough of The Wolf Among Us series, I’ve tried to play the role of the sheriff diligently. I’ve tried to be the peacemaker whenever possible, let the beast out only when necessary, and of course try to keep Snow White safe. Along the way, I’ve also tried to build and maintain relationships with the citizens who’d let me. In Episode 4, that finally seemed to pay off, though who knows what will happen in the finale? By the time In Sheep’s Clothing ends, there’s no doubt that Bigby has gotten to the bottom of it all. It’s just a matter of how it all plays out. Even the preview for Episode 5: Cry Wolf can’t do much but imply some kind of resolution is coming.

The Wolf Among Us, Episode 4, In Sheep’s ClothingActual gameplay has never been a strong point with TellTale’s offerings and The Wolf Among Us is no exception. The 3D controls in its games have always felt a bit rough and its exploration reticule can be a tad confusing. In Episode 4, there are actually more Quicktime events than 3D segments, though neither mechanic is utilized very often. Throughout the vast majority of my two-hour playthrough, my controller sat unused on my desk. Most of the time was just spent watching and occasionally choosing Bigby’s dialogue to move the story along.

The Wolf Among Us, Episode 4, In Sheep’s ClothingTellTale Games has built a solid reputation and gathered a number of licensed properties. While there is plenty of fair criticism for the execution, the storytelling seems to currently be a sufficient counterbalance. Surprisingly, though I am an unabashed horror fan, I do find The Wolf Among Us a more compelling narrative than TellTale’s second season of The Walking Dead. That’s probably just because the main character’s role is a little less easy to immerse myself in. Of course, like The Wolf Among Us, it’s still an interesting story. I’m just not quite sure that you can call these increasingly short episodes video games anymore.

 

The Wolf Among Us: Episode 4 – In Sheep’s Clothing is rated M (Mature) by the ESRB Violence, Blood, Strong Language, Use of Tobacco. This game can also be found on: PlayStation 3 and Xbox 360.

 

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About Lance Roth

Lance Roth has over 10 years experience in the video game industry. He has worked in a number of capacities within the industry and currently provides development and strategy consulting. He participated in all of the major console launches since the Dreamcast. This videogame resume goes all of the way back to when they were written in DOS. You can contact Lance at RPGameX.com or [email protected]

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