Friday , May 10 2019
Home / Gaming (page 5)

Gaming

Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)

Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.

Read More »

Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal

The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.

Read More »