Freelance games artist Loukia Kyriakidou gave a talk at MIGS 2019 on 'What a Hero Looks Like: An Exploration of Bodily Prejudices in Games.'
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Montreal International Games Summit 2019: Ikumi Nakamura Panel – Open Minded Creative Designs
One of the great features of The Montreal International Games Summit is the conferences and expert speakers that come every year to share their knowledge. Topics range from dissecting the look and feel of a particular game to innovations on Ray Tracing to enhance the capabilities of graphics presentation in …
Read More »Music Videogame Review: ‘Spin Rhythm XD’
Spin Rhythm XD is an addictive, simple and fun music game with amazing tunes and instantly accesible pickup and go mechanics.
Read More »Montreal International Games Summit 2019: The Games
At MIGS 2019 it was refreshing to focus on discovering a lot of smaller titles instead of being wowed by the big Triple-A games.
Read More »One Last Crypt: ‘Shadow of the Tomb Raider: Definitive Edition’
Years ago I was having trouble with the Venice level of Tomb Raider 2. I simply could not figure out where I had to go next. I asked a friend who hadn’t played it, but was wise in the way of video games. He told me to look for that …
Read More »Montreal International Game Summit 2019: Interview with Benedykt Szneider of Reikon Games
I found the Creative Director to be incredibly passionate about his art, the final product 'Ruiner' became, and the strength and skill of the team at Reikon Games.
Read More »Montreal International Game Summit 2019: The MIGS Experience
Unlike consumer-focused videogame conferences, MIGS is filled with publishers looking to fund games, developers looking to hire talent and find funding, and middleware organizations looking to forge relationships.
Read More »Videogame Review: ‘The Outer Worlds’
The Outer Worlds, a Fallout-esque space romp by Obsidian and Private Division, is a truly inspiring video game that adds a lightness to a well-known genre.
Read More »Fun and Frustrating: ‘Super Monkey Ball: Banana Blitz HD’ and ‘Dark Devotion’
As of late I’ve been finding myself struggling with two games. Not struggling in terms of making sense of why anyone would make them, but rather in the more literal, “my goodness how do I beat this title... or even just this level” sense.
Read More »PC Videogame Review: ‘Trine 4: The Nightmare Prince’
I have dabbled in the Trine franchise in the past but have never really been pulled into the game until the recently released 'Trine 4: The Nightmare Prince.'
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