Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Michael Prince
Montreal International Game Summit 2018: Day 2
MIGS may not have the flash and style of a PAX or E3, but it is a really strong videogame industry experience that has a lot to offer insiders and fans.
Read More »Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)
Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.
Read More »Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal
The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.
Read More »Montreal International Game Summit 2018 – Day 1
The Montreal International Game Summit has games to look at and interesting panels, but the expo floor is really centered on recruiting and partnerships. I learned a lot from Ubisoft, Remedy, Red Hook and more.
Read More »PS4 Videogame Review: ‘Assassin’s Creed: Odyssey’
I'm glad to see Ubisoft taking some risks to change up the established formula of the series and go in interesting directions. 'Assassin's Creed: Odyssey' is a marvel and well worth playing for many reasons.
Read More »PC Videogame Review: ‘Achtung! Cthulhu Tactics’
'Achtung! Cthulhu Tactics' has pacing problems and could have used more of the Lovecraftian mythos.
Read More »PC Videogame Review: ‘Phantom Doctrine’
This turn-based tactical Cold War spy thriller, a stealthy take on the XCOM formula, delivers a rich and deep experience that is incredibly satisfying.
Read More »PC Videogame Review: ‘Insane Robots’
'Insane Robots' from Playniac is a very neat concept and a game that is fun to play, but lacks long-term staying power, mostly due, unfortunately, to its elimination of CCG mechanics.
Read More »PC Videogame Review: Antigraviator
Though technologically outstanding, with truly amazing speeds and pace, this futuristic racer using the Unity engine lacks the magic of 'Wipeout' and delivers only an average experience.
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