I'm a technical writer/editor in Redmond, Washington. When I'm not working, I play and think about video games a lot more than I should. I also write a gaming blog, www.shamepile.com.
Shame Pile provides video game reviews and commentary, sometimes venturing into related pop culture, game design, and gaming culture. I started the blog in March 2011.
Robopocalypse starts out with a lot of potential, but ultimately doesn't live up to it.
L.A. Noire is a good name, as long as you know what you're getting into.
Fun Inc. provides an overview of many issues that affect and are affected by video games. But not much more.
Crysis 2 is a decent first-person shooter, but doesn't manage to live up to its potential.
Portal 2 is more of the same — and that's a good thing!
Dragon Age II has a good story and some fun elements, but it feels rushed and oversimplified compared to its predecessors.
McGonical's book looks into why we like games more than ever, but falls flat applying game principles to real-world problems.
Do RPGs offer something that real life can't? If nothing else, they provide clear goals and just rewards, which can make for a nice respite from reality when it doesn't do the same.