Looking at all things Geek - news, rants and updates from the worlds of gaming, tech, blu-ray, fantasy novels, and music.
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172
MIGS 09: Interview with Jonathan Cooper, BioWare
Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.
171
MIGS 09: Interview with Ken Rolston, Big Huge Games
An organic discussion with a talented designer of huge narrative RPG titles.
170
Blu-ray Review: Weeds Season 4
Season four of the hit series Weeds is weirder, bigger, and veers from real to surreal.
169
MIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.
168
PlayStation Network Update: 11/19/2009
The PSN update helps your PSP out with adhocParty as well as bringing us new games and some Beatles classics.
167
MIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
166
MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
165
MIGS 09: Dead Space: A Musical Post Mortem
Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.
164
MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.
163
MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.
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