Also Michael Fassbender's David was a joy, I loved the ambiguity of his motives, he seemed to me a more Machiavellian variation on Ash. And I thrilled to the Alien franchise touchstones dotted throughout (basketball, David(8), the android's D-starting name following (A)sh, (B)ishop and (C)all. That felt proper.
There is much to fathom still, and I hope the sequel will be a bit more forthcoming.
What visuals did you remember the most from Prometheus?
I loved the 3D Engineer hologram of the universe, and the Engineer "memory message"; I loved the head chamber – really Gigerish; the opening shots of the unarmored Engineer was extraordinary.
From your perspective, how does the film’s ending/parallel story expand future writing possibilities relating to the Alien universe. How does this new film provide intrigue and interest for fans familiar to the Alien franchise as well as new, unfamiliar fans?
Wow, these are tough questions. Obviously, the "bait and switch" ending — that we thought we knew it was headed to LV-426 and it turned out not to be at all — both infuriates in its lack of completeness and excites in its potential for following a more exotic path toward an intersection with Alien. Building up a massive mythos for Engineers is pregnant with possibility — just how many creatures have they concocted? What does their homeworld look like (Giger-esque I would hope)? What do they want with us? Alien fans can drink deep on these possibilities — that Shaw can take on a Ripley like guise, never to make it home. For the non-fan, it's harder. I really can't see it as a fully stand-alone work – quite apart from plot links, the feel and natures of the movie are redolent of Alien, and the structure loosely follows suit: a mixed and irritable crew of space travellers lands on a planet far from home, wake something up, which — in an admittedly more round-about manner — starts to kill them. No offence Mr. Scott, but this is an Alien movie. And up he springs with a big grin at the end.