Heroes Cuts Off Toes, Does Chuck Rehash Old Shows?

Part of: TV Nights

Let's take last night's Heroes first as we work our way around the television landscape. Last week I was disappointed with the episode, little happened, little seemed to even be set up.  It was not bad, it just seemed like a waste of a chapter.  Yesterday however, I feel as though the previous week's sins were atoned for.  The Peter story got moving as did Hiro's time travel trip to see Kensei, Parkman's investigation, and Claire's life.  Happy days are here again. 

For a moment though, what I'd like to focus on is Claire's cutting off her toe in order to see if it would regenerate.  Why, I beg of you, did she not use a nice sharp object in order to make the slicing of the little pig that went wee-wee-wee all the way home less painful? Was it really necessary to use a pair of old scissors.  Surely Henckels or Wüsthof make a toe-slicing knife? 

Then, Hiro.  While it was fun to see him freeze time to beat the samurai, did it all feel a little too Back to the Future, not that particular action, but the plot in general?  His acting on behalf of someone else to earn the love of a girl for the other person while floating around in past.  I know that the particulars were different but every time I saw him in the past I thought about Marty McFly.  I even associated the samurai outfit he stole from Kensei with the radiation suit Marty wore when he tried to convince George to take Lorraine to the dance ("Silence Earthling! My name is Darth Vader. I am an extraterrestrial from the planet Vulcan!").  Sure, the Heroes stuff looked different and was still fun, but it had that sense of déjà vu to it.

I feel the exact same way about last night's Chuck episode.  Virtually every single plot point in the show has been done elsewhere numerous times before.  Yet, Chuck was able to rehash the same old plot points in a new, and funny way.  For instance, when Chuck had to land the helicopter on his own, he needed an explanation from someone on the ground of what to do.  Along comes John Casey, who provides absolutely no help whatsoever.  In fact, I think he came awfully close to threatening to kill Chuck if he wasn't able to land the helicopter.   So it fell to Sarah Walker to talk him down, and she ended up equating the whole thing to a videogame in order to calm him which is surely not original.  And, like the entire show, I can't quite put my finger on where that plot point came from, but I know I've seen it before.  Right now, the producers of Chuck are able to be funny enough about the characters and series that I don't mind that retread feeling, but it might start to wear thin soon enough. 

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Article Author: Josh Lasser

Josh Lasser, formerly known as "TV and Film Guy," and complete with a Masters Degree in Critical Studies in said areas, gives his opinions on TV, Film, and Entertainment in general. All of which he does in a shameless attempt to try to get paid to do the exact same thing. …

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