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Trivia Game Review: iKNOW

Trivia games are popular at parties since it is thrilling to show off one’s base of knowledge or to learn something new. Unfortunately, many trivia games run into problems of a few people dominating by having memorized vast amounts of information. TACTIC shakes up the world of trivia games by incorporating betting and a multi-clue system that will entice clever strategizers and trivia-masters alike. The iKNOW board is unlike just about any other. Rather than having a track that players follow, it instead shows “pips” numbered one through three. Players take turns acting as reader, who starts with a simple…

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Trivia games are popular at parties since it is thrilling to show off one’s base of knowledge or to learn something new. Unfortunately, many trivia games run into problems of a few people dominating by having memorized vast amounts of information. TACTIC shakes up the world of trivia games by incorporating betting and a multi-clue system that will entice clever strategizers and trivia-masters alike. tacticiknowThe iKNOW board is unlike just about any other. Rather than having a track that players follow, it instead shows “pips” numbered one through three. Players take turns acting as reader, who starts with a simple question, such as “Which holiday?” All of the other players place their markers onto the pips, saying how many clues they need to answer correctly. A holiday-enthusiast may say one clue (three pips), while someone suspecting an esoteric holiday might say three (one pip). Next comes the betting phase. Beginning with the player who said he or she needed the most clues, the player places an iBET marker next to another player, betting whether or not he or she will get the answer right. Players may bet just one point, or they may bet piles if they think an opponent absolutely knows the answer or definitely does not. This gives a social aspect of the game that may involve reading people or perhaps bluffing. Particularly devious players may even throw a question to prevent another player from cashing in for the win. After the betting phase, the reader gives the first clue “It is a topic of the 1785 poem by Robert Burns,” and those who placed their iKNOW markers on the three-pip spots give their answers. The second and third clues are given for the rest of the players, who give their own answers (possibly copying an earlier player), and then the answer is revealed: “Halloween.” Players who answered it correctly get points chips in accordance with the difficulty. The bets are then cashed in, and the winner chooses the next category by marking one of the corners of the board: red for history, yellow for pop culture, blue for biography, and green for science and geography. Players race to accumulate twenty points and win the game. The reader also receives two chips just for reading, as something of a time-limit to ensure the game lasts usually at most ten rounds if players run across a collection of particularly obscure bits of trivia. The questions in iKNOW are fairly difficult as far as party trivia games go, making it great for those who enjoy tough trivia. For those who are not such fans, the betting aspect will certainly keep them engaged. iKNOW is a betting-and-trivia game for two to six players aged fifteen and up. Because the gameplay has players give their answers in order, some may love the aspect of not having to know all of the answers alone. Others might prefer a version in which answers are silent until the reader reveals it. For these games, players may want to incorporate writing pads or dry-erase boards. Otherwise, iKNOW is a trivia game where the play is more about watching one’s opponent than having a bank of facts.

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About Jeff Provine

Jeff Provine is a Composition professor, novelist, cartoonist, and traveler of three continents. His latest book is a collection of local ghost legends, Campus Ghosts of Norman, Oklahoma.
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