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In this volume of Ranma 1/2, Ranma has to deal with a "scribble panda" and an unknown assailant.
Ranma has to figure out martial arts dining, and Ranma and Akane are put to the test by Nabiki.
Ranma is chased for the "Dragon's Whisker," and he enters a couples competition to win a trip to Jusenkyo.
Ranma helps Ryoga, tries to get Kuno's help to break his curse, and plays against the Gambling King.
Ranma learns a new technique, a ghost cat looks for a bride, and Akane tries to learn to swim.
In this volume, Shampoo has special soap to counteract the Juseknkyo curse and Ranma loses his strength.
Ranma has to deal with poison mushrooms, super soba, and the return of the wacky high school principal.
Mousse tries to exact revenge, Ukyo has an admirer, and more hijinks take place in this volume of Ranma 1/2.
A new suitor for Ranma appears, which adds more complications to Ranma's already complicated life.
In this volume, Ranma auditions for the school play, tries to reverse his curse, and is blackmailed by Kodachi Kuno.