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Tag Archives: migs

MIGS 09: Interview with Jonathan Cooper, BioWare

Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general. Read More »

MIGS 09: Interview with Ken Rolston, Big Huge Games

An organic discussion with a talented designer of huge narrative RPG titles. Read More »

MIGS 09: Interview with Patrick Plourde, Ubisoft

Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2. Read More »

MIGS 09: Interview with Dorian Kieken, BioWare

Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process. Read More »

MIGS 09: Cinematics sans Cutscenes

Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes. Read More »

MIGS 09: Dead Space: A Musical Post Mortem

Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space. Read More »

MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog

A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity. Read More »

MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog

A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit. Read More »

MIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog

A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development. Read More »