Designing Games isn’t the only book you’ll need, but should be one of the first you read before getting into the business.
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MIGS 09: Interview with Ken Rolston, Big Huge Games
An organic discussion with a talented designer of huge narrative RPG titles.
Read More »MIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.
Read More »MIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
Read More »MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
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