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Poser Pro is the most robust character creation and animation product on the market, and despite a sizable learning curve, the new Game Dev edition is finally a viable solution for video game development.

Software Review: ‘Poser Pro Game Dev’ Character Creation Software

Smith Micro’s Poser program has long been used for various commercial human renderings, and with Poser Pro Game Dev, the publisher has finally offered a viable tool for video game development. The 3D character creation solution space has become particularly crowded recently, but Poser’s long history and large user community have greatly benefited the program and its users. While many artists and animators have loved the quality of and significant third party support for Poser, game developers have previously been frustrated by the prohibitively resource-intensive end products and the asset licensing ambiguity.

Poser, Pro, Game Dev, softwarePoser Pro Game Dev is built on the framework of Poser Pro 2014, which is now a native 64bit application for both Mac and Windows systems. Poser Pro 2014 combines a powerful 3D character creator toolset with animation tools, and includes a good amount of pre-made content.

In addition to the robust 3D character creation tools, the program also includes clothing fitting, morph target creation, weight mapping tools, and network rendering along with the full collection of Poser 10 features. The integrated Go-Z support plug-ins allow for content integration with Lightwave, CINEMA 4D, 3ds Max, Autodesk’s Maya, and Z-brush.

In addition to everything included with Poser Pro 2014, Poser Pro Game Dev offers specific tools for game developers. The most significant additions are the FBX import/export tools and those for polygon reduction. While Poser has been a great standalone tool for creating content, the program wasn’t well known for integrating with other modelling and game development programs. With the addition of FBX support, work done in Poser Pro Game Dev can be easily exported, with default settings for 3DS Max, Unreal Engine, and Unity 3D.

Poser, Pro, Game Dev, softwareWhile you can export models to an FBX file, or Collada, which is included in Poser Pro 2014, the vast majority of Poser content is unusable for game development.  This is because most of the Poser models have polygon counts from ten to 100 times what is optimal for current video game platforms. To solve this problem, Smith Micro has included a few polygon reduction tools. These include figure combining, unseen polygon removal, and a smart polygon reduction tool. As smart as the polygon reduction tool is, I do recommend using it incrementally. Reducing a 200,000 polygon figure to 2,000 polygons in one shot is unlikely to produce good results.

Along with that FBX file support, Poser Pro Game Dev offers a number of animation solutions. Exclusive to the Game Dev edition is the Kinect for Windows motion capture system. This is in addition to the previously included Walk Designer that automates biped walk and run cycles.

Even more detailed interaction can be achieved with the Talk Designer that can even animate blinks and head nods. The faces can also be made more specific with Face Room, which allows photo matching of imported photographs. Existing Pro 2014 users can upgrade to the Game Dev edition easily, with a nominal fee, on the Smith Micro website.

Poser, Pro, Game Dev, softwarePoser Pro Game Dev is a deep character creation and animation solution and can’t be mastered overnight. Luckily, the user interface does make sense, even if it is significantly different from other modeling programs, and there is quite a bit of help to be found.  Smith Micro has created a number of tutorial videos and webinars for Poser, and if that’s not enough, their third party partners and the Poser community at large have stepped up to fill in the holes. In addition to creating characters from scratch, there are quite a few character creation solutions out there, but none of the standalones is quite as robust as what Smith Micro offers here.

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About Lance Roth

Lance Roth has over 10 years experience in the video game industry. He has worked in a number of capacities within the industry and currently provides development and strategy consulting. He participated in all of the major console launches since the Dreamcast. This videogame resume goes all of the way back to when they were written in DOS. You can contact Lance at RPGameX.com or rpgamex@gmail.com.

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