Video 7, "Humanizing the Step Sequencer," will show you that you can put together parts fast but sometimes they can sound too automated. Here you will see you how to give this process a more natural feel to it through subtle timing adjustments.
Looping and Warping
Video 8, "Slicing loops for hi-fi stretching," will show you how to stretch tempo without using VST processing so that the fidelity is the same as the non- stretched version. This is handy when you have a 125 BPM (beats per minute) loop and you need a 80 BPM loop. Video 9, "Creating a 'looper'," - which is a long delay that typically give atmospheric ambient effects, but they can also set up a grove where you set up overdub, after overdub. Here you will learn how to set these up as well as go beyond the standard looper.
Video 10, "Processing Groove Clips," now will show you how to retain groove clip characteristics when applying effects without turning off groove clip looping. Video 11, "Optimizing Groove Clips," will show you how to handle proper groove clip stretching even when they are not edited for optimum stretching. Here you will see how to add transience points to improve clips at different BPM.
Video 12, "Perfect pad looping," will show you how to turn any sustained pad and see how to create a perfect pad loop. Video 13, "Timbre-shifting with loops," gives you some new techniques when working with drum beats on how alternating the pitch and/or the slicing, and/or the transient detection parameter can give some really unique sounds to an existing clip. Then when added to the original clip you have a lot of possibilities.
Mixing and Effects
Video 14, "Using FX chains," now shows how you can combine a series of effects into an FX Chain. Here you will see how to work with, load, and save groups of effects for use in your creations. Video 15, "Generating frequency-tracking automation envelopes," using the Analyst plug-in can create envelopes that represent levels of the four specific frequency bands as well as an overall envelope. This video shows you how to work with this using a percussion track and applying it to a guitar track.









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