The business of creating soundtracks for video games is becoming more and more lucrative for composers.
The video game music revolution is both a product of and a reason for the larger gaming boom. According to the NPD Group, the leading market-research firm tracking gaming, the industry took in $11.7 billion in domestic revenue in 2002 — more than the $9.5 billion in annual U.S. boxoffice receipts reported by the MPAA. According to the Electronic Software Assn., more than 221 million computer and video games were sold in '02 — enough to put two in each American household.
Many game scores also have been recognized at international awards ceremonies, including the Grammys and the BAFTA game awards. Their enjoyment and development are the focus of dozens of fully dedicated Web sites, and they are performed worldwide in recitals by the likes of the Czech Royal Philharmonic.
Having played one or two video games, I can attest that the music (as well as other production values) have clearly improved over the last few years, but I don't quite think that it's gotten to a point where I would want to pick up a soundtrack just yet.







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