Vue 9 is the latest update to the line of e-On software’s Vue solutions for natural 3D environments. There are several versions of Vue. Pioneer is the entry level version for newcomers to 3D graphics. Theme-Packs & 3D SuperHero feature content-filled easy-to-use for home and family use. Frontier is the next level for creating scenes with Poser import. Esprit is designed for artists and illustrators. Studio is geared for the advanced artist, and Complete is for the small studio. Vue Infinite designed for the professional 3D animator and production studio. Vue xStream is the integrated solution that can work directly in other 3D applications such as Maya, 3ds, Lightwave, and Cinema 4D. To see all of the differences, you can check out the different solutions provide.
Vue Infinite contains all of the features that the other product lines contain plus more. The only difference between Vue Infinite and Vue xStream is that Vue Infinite is meant to run as a standalone product and xStream is built to run in other products, other than that difference, the features are the same.
Vue has now become even more of a fixture in Hollywood and has been used to create scenes in such movies as Avatar, 2012, The Wolf Man, The Curious Case of Benjamin Button, as well as the Spiderwick Chronicles, Indiana Jones and the Kingdom of the Crystal Skull, and Terminator Salvation. It is also finding its way into advertising and the fine art industry. Because Vue 9 Infinite is a professional level 3D product you should check out the systems specs for what is needed to run this software.
So, what's new with Vue 9 Infinite?
• EcoSystem 4 introduces significant improvements to this patented technology, and lifts some of the limitations inherent to previous versions. These include new flicker reduction algorithms that produce vastly reduced levels of flickering on most SolidGrowth EcoSystems at comparable rendering times. Improved ability to generate dynamic populations with reduced memory requirements and optimized rendering. And the ability to create EcoSystems with population densities that evolve smoothly over time where new instances will be added or removed seamlessly as the density varies.
• HyperBlob Technology now automatically converts HyperTextured MetaBlobs into polygon meshes at render time, retaining the full accuracy and detail of the HyperTexture. The HyperBlob technology lets you define a maximum level of subdivision of the resulting mesh, and will automatically handle all intermediate levels of detail in order to optimize rendering time and resources according to distance. This is ideal for the creation of extremely rich and detailed rock formations.