Vue 7.5 is the latest update to the line of e-On software’s Vue solutions for natural 3D environments. There are seven versions of Vue. Pioneer is the entry level version for newcomers to 3D graphics. Esprit is designed for artists and illustrators. Pro Studio is geared for the advanced artist, and Complete is for the small studio. Vue Infinite designed for the professional 3D animator and production studio. Vue xStream is the integrated solution that can work directly in other 3D applications such as Maya, 3ds, Lightwave, and Cinema 4D. To see all of the differences, you can check out the comparative matrix from e-On software.
Vue Infinite contains all of the features that the other product lines contain plus more. The only difference between Vue Infinite and Vue xStream is that Vue Infinite is meant to run as a standalone product and xStream is built to run in other products; other than that difference, the features are the same.
What do you need to run Vue 7.5 Infinite?
• Windows (2000 or greater), or Mac (OS X 10.4 or later)
• 2.0GHz or faster processor
• 1 GB RAM (2 GB or more recommended)
• OpenGL-enabled graphics card is not required but highly recommended
• 1024x768 in 65K colors/16 bits (24+ bits recommended)
• 200 MB free hard-disk space
• Multi-processor rendering is only available on multi-processor OS X, 2000, XP Pro and Vista systems
E-On software was founded in 1997 with the release of Vue d'Esprit 2. Embraced initially by artists and animators, it has now become a fixture in Hollywood and has been used to create scenes in such movies as Pirates of the Caribbean II, The Spiderwick Chronicles, Indiana Jones and the Kingdom of the Crystal Skull, and Australia. It is also finding its way into advertising and the fine art industry.
So, what's new with Vue 7.5 Infinite?
• Material Mapping on Terrains now makes it possible to not only sculpt terrains in real-time, but now you can define how materials will be distributed at the surface of the terrain by painting them in. You can also load, view and modify terrain material maps as well as paint material maps manually.
• Planetary Rendering supports infinite procedural terrains that extend forever. You are able to move the camera as far as you like and the terrain continues to render as you continue to find new parts of it. In 7.5 you can now render entire planets. You can render flat terrains for close-ups, spherical terrains for mid-range shots, and planetary terrains for long-distance shots of entire planets. With the new spherical abstraction gizmos, it is very easy to move around and align elements on the surface of the planet. You can even import cloud maps to recreate real-world skyscapes over entire planets by using any map including daily maps from the Internet.

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