CINEMA 4D R14 is the latest release of the commercial cross platform, high-end 3D motion graphics, visual effects, painting, and rendering application from MAXON. It is extremely popular among professional 3D animators and motion graphics artists. It has been used for films such as Prometheus, Men in Black 3, The Amazing Spiderman, and Hotel Transylvania. It has also been used by NBC, HBO, the NFL, The Weather Channel as well as in many other areas such as architectural visualization, graphic design, and scientific animation.
CINEMA 4D R14 integrates with a wide variety of other commercial products including Adobe Photoshop, Adobe After Effects, Final Cut Pro, and more. CINEMA 4D renders passes in any desired format (image sequences, AVIs or QuickTime movies) and creates a compositing project file that automatically brings all sequences together in the correct format. Depending on the compositing application used, additional data such as 3D cameras, 3D lights or reference objects are exported as well.

So what is new CINEMA 4D R14?
• Sculpting - is a new and completely intergraded modeling toolset with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, including levels and object baking. A custom sculpting layout has been added with the goal of making sculpting much easier. When choosing the sculpting layout, you have the ability to interactively subdivide the geometry of your object giving you the ability to sculpt fine detail on your objects. You have the ability to push, and pull, morph, grab, and more to your object. You can also enable symmetry so you can mirror your sculpting on all three axes.
• Camera Calibration – gives you the ability to calculate the proper position of the camera in your scene according to a photo. You apply a tag to the camera and add data to define the perspective of a photograph you have imported. To do this you go into calibrate tab, and draw lines and grids to define the X, Y and Z axes in the images. For most situations you only need to solve for two of the axis and the calibration will solve for the third. You check to make sure that your focal length is close you can then add a camera mapping tag and/or background object to build a matte environment. Once that is done, any object added into the scene will match up with the perspective of your image.







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