This is the third part of a multi-part review covering MAXTON's new CINEMA 4D Release 11's offerings. Because this product has so many features available for the user that a single review could not do it justice, I will break it down in separate parts. This one will cover the remainder of the modules that are available to enhance product functionality.
As I said in my first installment, CINEMA 4D R11 is the latest release of the commercial, cross platform, high-end 3D graphics application from MAXON. Because of its modularity, the core product gives you everything that you need to create high-end 3D images and animations. But when you need additional features, you can get those as well. In my second article, I covered four of the modules available, so I will now take a look at the final four modules.
Thinking Particles
Thinking Particles will let you create amazing special effects that have that Hollywood look. This module uses CINEMA 4D's XPresso interface to provide complete control over individual particles and particle streams. That means that they can interact with one another and within their environment. They can trigger collision events and spawn new streams.
With Thinking Particles, you can choreograph your particles with a great degree of control. They can spin or take on the motion of any object in your scene. You can even freeze particles for a "Matrix" effect.
You can emit particles from any plane, surface, or volume. You can even emit them in the form of, say, a company logo and then have the wind come along and blow them away. Within Thinking Particles there is also collision detection where you have full control over the bounce, friction, and variation of particles based on a collision. You can even use Thinking Particles to create interesting shattering and explosion effects.
Dynamics
Dynamics are what allow you to simulate real-world dynamic forces such as friction, gravity, wind, springs, and more. They are applied to an existing object, or the points of an object as a modifier.
You have Rigid Body dynamics to simulate solid object interaction. You add properties such as mass or friction to define how Dynamics should affect an object, and when animated, Dynamics will automatically calculate the correct behavior.
You also have Soft Body Dynamics that are used to simulate soft objects such as jelly, cloth, or goo. These soft bodies can be deformed by forces available in Dynamics. Forces from one part of the mesh are distributed over the surface via the net of springs. Splines and forces like wind can also interact with soft bodies. You also have other forces available that can be used to attract or repel objects.
NET Render
NET Render is the module that will let you speed up rendering times. NET Render is primarily geared for today's professional media production industry. With the complexity of projects increasing, and completion time frames shortening, the need for faster renders is necessary. How to accomplish this? Through the use of multiprocessor systems and networks. Using NET Render, you can take advantage of multiple systems across a network to reduce the rendering time and this module handles it all.









Article comments
1 - Marinus Lutz
Thanks for the lucid review. You were more positive on Thinking Particles than others have been. [The consensus seems to be that it's so complex and badly documented that nobody uses it.]
About C4D's renderer speed. How does it currently compare to Mental Ray?
If you append that info to your review, please let me know [or maybe you could just write me? :D].
Thanks for everything!
Marinus
Skeleton walks into a bar, orders a beer and a mop.