Software Review – Autodesk Entertainment Creation Suites 2013 Ultimate: 3ds Max & MotionBuilder - Page 3

Part of: The Enlightened Image

Autodesk 3ds Max 2013

• Track View Retiming – allows you to retime portions of animations to increase or decrease the speed. The retiming is achieved by changing the tangency of the existing animation curve. For this, there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.

• HumanIK Interoperability with CAT – means that you can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk HumanIK solver that is used in Autodesk Maya and Autodesk MotionBuilder software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages in order to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in 3ds Max, facilitating a full round-trip workflow.

• Autodesk Animation Store – which is powered by Mixamo, the new Autodesk Animation Store integrated into 3ds Max software provides a simplified 3D animation workflow that allows users to search, customize and purchase motion clips without leaving the application.

Autodesk MotionBuilder 2013

Autodesk 3ds Max 2013

Autodesk MotionBuilder 2013 provides 3D character animation for virtual production. MotionBuilder is real-time 3D character animation that builds on emerging techniques embraced by some of the entertainment industry’s most successful studios. You can acquire, aggregate, and refine data with greater reliability and precision. You can create, edit, and play back complex character animation in a highly responsive, interactive environment and work with a display that is optimized for both the needs of animators and directors.

So what is new with MotionBuilder 2013?

• Live Data Recording to Disk in Story – is a new option that enables motion capture or certain other live input data to be recorded directly to disk, rather than to memory. There is a representation of the data that is added to the Story timeline, where it can be loaded for editing when required. Now, with this option, you are no longer limited by the amount of data that will fit into RAM, but only by the size of your hard disk. This effectively allows you to record take after take in rapid sequence – this also gives performers the ability to act out a scene without interrupting the creative flow. A token system for clip naming helps facilitate integration with asset management systems.

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