Glenn Reynolds' Army of Davids thesis implies that technology has allowed the masses access to information resources that, up until a decade or so go, only elites controlled. In the past, owning a recording studio was a serious capital investment, a television station or film studio even more so. However today, the underlying technologies that drive the "information factories" of the past are simply a matter of combining the right software with sufficiently powerful computers, and then harnessing the Web to distribute your product.
Adobe's Creative Suite products, which include Photoshop, Premiere Pro, After Effects and several others, have long powered a lot of multimedia projects, ranging from Hollywood TV series to online videos. This fall, the Creative Suites products received their latest facelift as part of Adobe's CS4 line, so let's take a look at what's new. (Note: This review was based on the Beta version of these products, so we couldn't test all of the new functionality that Adobe is promising. Released versions may well have slight difference from the descriptions that follow.)
Premiere Pro CS4
First released in 1991 and updated innumerable times since, Adobe's Premiere Pro serves as the timeline to assemble and edit raw video, add shots processed in After Effects or chromakey programs such as Adobe's Ultra, as well as still images manipulated in Photoshop.
Many sessions in Premiere Pro begin with capturing video shot on camcorders. While DV and HDV cassettes have revolutionized camcorders, their one drawback has been the need to port their data into the computer in real time. So if you've shot an hour of raw footage, after plugging the video camera into the PC, you loose another hour of time waiting for the footage to be captured. While Premiere Pro CS4 can still capture DV tape footage in real time, it incorporates two newer capture methods to speed up the process.
The first is Premiere Pro's support of MTS files, the file format used in Sony's hard-disk-based HD-handycams (a very popular format amongst renegade online TV networks, incidentally). Simply plug in your Sony hard disk camcorder via USB, create a folder to hold the files you've recorded, drag and drop them into the new folder, import them into CS4, and then start editing.
While an increasing number of new camcorders use hard drives as their recording platform, the second new input feature of CS4 turns many older camcorders into de facto hard-drive-based cameras. Adobe's On Location CS4 (based on a program developed a few years ago by Serious Magic, which Adobe acquired in 2006) allows a camcorder to be plugged into a PC via FireWire and then record directly to the computer's hard disk.
Unless you've got an assistant running very close behind you with a laptop, this probably isn't all that useful a feature for run-and-gun location shooting, but for quickly getting a video shot in the studio (even if your studio is a basement or garage) up to YouTube, it's tough to beat. It can also provide a better sense of how a shot will look on a computer monitor, as opposed to a camera's viewfinder.









Article comments
1 - Brian aka Guppusmaximus
owning a recording studio was a serious capital investment...
It still is because while people can record standard quality audio in their house and make it accessible via mp3 on the web, the technology in the studio still moves forward. There will always be that separation because a regular consumer isn't going to spend the money on the latest technology available.