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Tales From the Borderlands: Episode 3 - Catch a Ride might be one of the best episodic segments TellTale Games has ever put together, but its short length and technical limitations make its relative gaming value a tough sell.

PlayStation 4 Review: ‘Tales From the Borderlands: Episode 3 – Catch a Ride’

Fans of TellTale GamesTales From the Borderlands adventure game series will be happy to know that Episode 3: Catch a Ride is now available. The three months between releases is shorter than the four-month period between the first and second episodes. It’s hard to imagine that delays of even two months are helpful for maintaining the relevance of a new episodic game series. Luckily the source material just received a high definition re-release with Borderlands: The Handsome Collection that includes both Borderlands 2 and Borderlands: The Pre-Sequel, between the last two Tales From the Borderlands episodes.

Tales From the Borderlands, Episode Three, Catch a Ride, TellTale GamesTellTale’s Tales From the Borderlands adventure games follow the same basic formula that their other current series use. Based on the classic point-and-click adventure games of decades past, TellTale changes the formula by introducing a small amount of 3D gameplay, branching dialogue, and a heavy dose of cell shading. Of course, the subject matter is hugely popular and there is little debate about the quality of TellTale’s storytelling. From top-notch writing and voice acting to cinematic staging, TellTales adventure games are nothing if not compelling, and Tales From the Borderlands is no exception.

Episode 3: Catch a Ride picks up with the outcome of Rhys’s choice to go along with either Fiona’s solution or Handsome Jack’s to the second episode’s standoff. The decision made in Atlas Mugged significantly alters the way the first act plays out, but by the second chapter, the branches have mostly reconnected. One of two party members will immediately pay the price for the decision, though by the ending, at least one of them can be remedied. As for the choice’s full impact, with two episodes to go, there may be some lingering aftereffects.

Tales From the Borderlands, Episode Three, Catch a Ride, TellTale GamesBesides the result of Episode Two’s big decision, Catch a Ride does significantly alter the group’s situation. A couple of new characters are introduced, and a handful of others make a return. If you thought August and Vasquez were bad, get ready for things to get worse. As soon as the party gets out of their first mess, August’s fear-inspiring warlord boss shows up. Luckily, this showdown allows Rhys and Fiona to eliminate one annoyance, and also to pick up a surprising and effective ally. Of course, whatever progress is made during the third episode is quickly negated by its end, though it does appear that the adventure is on its way off of Pandora.

Tales From the Borderlands, Episode Three, Catch a Ride, TellTale GamesFrustrations aside about TellTale’s Tales From the Borderlands release schedule, the alternate gameplay at the beginning of Episode Three is a positive. As a matter of fact, Catch a Ride is easily the series’ best episode. In terms of pacing, plot execution, and variety in environment and gameplay, Episode Three might be one of the best episodic segments Telltale has ever put together. Of course, considering that the episode can be easily completed in under two hours, and the consistent technical limitations of TellTale’s game engine, its relative gaming value is still a tough sell.

 

esrb, MatureTales From the Borderlands: Episode Three – Catch a Ride is rated M (Mature) by the ESRB for Violence, Blood, and Language. This game can also be found on: PlayStation 3, PS Vita, Xbox 360, Xbox One, and Windows PC

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About Lance Roth

Lance Roth has over 10 years experience in the video game industry. He has worked in a number of capacities within the industry and currently provides development and strategy consulting. He participated in all of the major console launches since the Dreamcast. This videogame resume goes all of the way back to when they were written in DOS. You can contact Lance at RPGameX.com or [email protected].

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