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PlayStation 3 Review: MotoGP 10/11

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Ever since gaming became big business, there have been racing games. Over the years, we’ve seen franchises come and go — some for good and some for not.  In the case of MotoGP—a franchise that faltered slightly in its 09/10 offering—the 10/11 version brings the racing brand back to the front of the pack.

The first thing I noticed when playing the game was the handling. There are various configurations available based on your skill set and preferences, each creating a satisfying experience and ride.

At the foundation of the game, despite using some assists in terms of gameplay, each bike has it’s own personality of sorts — weight, speed, look, handling, etc. The 125ccs, Moto2s, or top-tier bikes which make up the MotoGP fleet are unique and fun to ride.  “Riding” is the key term because tooling around on these bikes is no easy feat. Those gamers who are used to four-wheeled racing games will likely spend their first laps sucking on some gravel. This is mostly due to the fact that there are extended braking zones and wider turn-in arcs that require skill, repetitiveness, and some luck to master.

When you take away the CPU assists and try to ride a lap on one of the faster bikes in the game, a Ducati, it’s amazing and terrifying at the same time. Completing a lap is laborious if you haven’t mastered handling the vehicle. It appears to be very much like real life — the bike responds to every small move, bump in the road and turn. Breaking is a skill that must be practiced and mastered in order to get through a lap without taking a spill.

In order to find a happy, gameplay medium, the assists are fully customizable. There’s a tuck-in mode, which can be automated as well as other as traction control and anti-lock breaking. After a few minutes of tweaking the assists, I found my ideal set-up, which really helped me get sucked into this racing monster.

Another impressive thing about this game is the track list. There are 18 circuits that make up the world tour, and while new additions such as Silverstone and Motorland Aragon are impressive, it’s rarities like Sachsenring and Phillip Island that really make this game stand out.

In terms of the visuals, the game is fairly well-done from a design perspective. As you whiz around the tracks, the artwork is technically accurate and has a good amount of flair. For example, there’s a time when you have to deal with the sun breaking through the clouds in a wet race as well as other subtleties.

In career mode, MotoGP 10/11 doesn’t bring anything new to the table. It features a reputation and a career system. The reputation system, feels like it comes up a little short. Neither modes are compelling enough to make racing through a handful of seasons something you’d want to do. However, there’s enough tracks, bikes, and customization to make even the mildest racing fan want to push their speed limits and skill.

MotoGP 10/11 is rated E (Everyone) by the ESRB.  This game can also be found on Xbox 360.


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  • http://slimgamer.com noskillmcgrill

    Glad to see Moto GP looking more polished this year. I expect no less from Capcom.