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Playstation 3 Review: Mega Man 10

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The release of Mega Man 9 in 2008 was akin to learning that one of your high school friends was thinking of reintroducing the Macarena to your prom. While the idea may appear sound on paper, the Macarena is ancient and anyone doing it in a crowd would be humiliated to no end.

Similarly, Mega Man 9, with its 8-bit graphics and retro gameplay, could have been laughed out of the proverbial room by games such as Ratchet & Clank Future: A Crack in Time and Super Mario Galaxy, due to the fact that they each taken their established platform mechanics and evolved them to the third dimension.

Fortunately, Mega Man 9, unlike your high school friend, was able to use its old-school sensibilities to its advantage, proudly standing shoulder-to-shoulder with its modern peers.

Mega Man 10, the latest sequel to the Blue Bomber’s adventures, leverages the same old school aesthetics and functions as its predecessor. The results are satisfactory, yet it lacks the ‘newness’ established by its predecessor.

Mega Man’s latest crusade finds him having to find a cure for "Robenza", a new virus that has left robots sick, people unable to function without them, and the city plunging into chaos. When Roll falls ill, Wily oddly offers to help, and Mega Man goes to investigate. He is joined this time around by Proto Man, who offers his slide, shield and charged shot for you to get through the levels; however, unlike Mega Man 9, Proto Man is available for use immediately, contrasting from when you had to purchase him as downloadable content.

This is not the only change that Mega Man 10 brings to the table. Other additions include an easy mode and new challenges that are accessible from the main menu. Weapons are selectable on the fly, eliminating an annoying aspect that was present in Mega Man 9.

As for the main Mega Man adventure, the basic concepts remain the same, and changing them at this point would prove pointless. Guide Mega Man through levels while collecting items, avoiding traps and defeating boss robots. Every defeated robot nets you their weapon; rinse and repeat ad nauseum.

As simple as this process is, it does not make it easy. Mega Man 9 garnered a reputation for its challenge, and the same holds true here. Some levels in Mega Man 10, particularly Nitro Man’s stage, can be frustrating if you are not familiar with the patterns that it takes to succeed. The same holds true for the bosses; even if you are lucky enough to have the weapon that will prove the most effective against them, their attack patterns and strategies can prove brutal if you are unprepared.

However, those that are fans of retro gameplay and aesthetics will appreciate every minute that they spend with Mega Man 10. They will also know that any mistake made is their fault, as the game lacks any problems from a visual or technical standpoint that would hinder its performance. Mega Man 10’s only problem is that it lacks the ‘flash’ of its predecessor.

Mega Man 10 is rated E (Everyone) by the ESRB for Mild Cartoon Violence This game can also be found on the Xbox 360 and WiiWare.

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About Jason Townsend-Rogers