DmC: Devil may Cry was almost dead before arrival when it was announced in late 2010. Fans of the series decried developer Ninja Theory’s redesign of main protagonist Dante, depicting him as a brash, young warrior donning black hair instead of white. Upon its release, certain individuals even went as far as to petition President Obama (this is not a joke) to pull the game from store shelves because of the disconnect they saw between DmC and past Devil May Cry titles. However, despite a change in appearance Dante has never been more happy to offer an emphatic middle finger to any naysayers who might stand in his way.
Let me put this out there. DmC: Devil May Cry offers some of the most rewarding combat there is to have in a videogame. Ninja Theory has tweaked the aging battle system of past entries just enough to make the combat system feel fresh and rewarding while still exhibiting a DmC coat of paint. No longer are you forced to pause the action to switch weapons. Holding the R2 and L2 buttons while attacking will automatically bring out Dante’s demon and angel weaponry, letting you rack up huge combos on the fly that are impressive to watch. Grapple moves for each weapon allow you to either draw an enemy in from far away or instantly take to the air as you pull yourself toward airborne foes.
DmC puts damaging weaponry at your disposal and a move set that uniquely compliments each one. The end result is a fighting system that is a visual treat when watching experienced players. When first starting DmC, I looked through the moves list and felt completely overwhelmed. Ten hours later I was pulling off “savage” combos without blinking an eye and it never once felt like a chore getting there. I had become of victim of Ninja theory’s tremendous game design.
But what good are your weapons without someone to point them at? That is where the newly rebooted Mundus comes in. DmC picks up the story of a new Dante in Limbo City; A city controlled by the Demon King, Mundus. Mundus rules Limbo City with an iron fist by controlling mega corporations and news conglomerates, shaping and altering citizens’ way of life at every turn. A “terrorist” organization known as The Order fights Mundus from the shadows and it’s not long before the leader of The Order reveals himself to Dante as our hero’s brother, Virgil. Eventually the two team up to right all that is wrong under Mundus’ reign.
The story in DmC isn’t groundbreaking, but characters are rife with personality and I love meeting the villains who are responsible for transforming Limbo City into the dystopia it is, then cutting them to pieces with my trusty sword – Rebellion. The ending isn’t shocking to anyone familiar with the series, but serves as a satisfying bridge toward the inevitable sequel.
The presentation in DmC leaves little to be desired. Each level offers a completely different feel from the one before it and progressing though Limbo City and its alternate dimension–Limbo–is eye candy at its finest. Ninja Theory apparently loved making this game as evidenced in the level of detail present that make each area vibrant with personality. The same goes for the angels and demons that inhabit the city. The character design in DmC is phenomenal and some of the boss battles are remarkably disturbing in a “last exorcism” kind of way.
The soundtrack will likely be hit or miss with its audience, but if you’ve played previous Devil may Cry’s you know what to expect. If you haven’t, get ready for a constant assault of generic rage rock to accompany you painting the town red.
There is a massive amount of replayability for masochists who prefer the tougher difficulties. Unlockable art, challenge rooms, and leaderboards all exist to help you come back for more. Capcom has also released free DLC in the form of Blood Palace, which is essentially a challenge arena of sorts and in the beginning of March “Virgil’s Downfall” will be released picking up immediately after the events of the game and letting players play as Virgil for the first time in the new DmC universe.
I can’t say enough good things about DmC: Devil may Cry. Ninja Theory provides a vibrantly chaotic world; a twisted new take on the DmC storyline; and a Dante who, somehow, is more vicious than ever before. For those idiots who petitioned President Obama to remove the game from store shelves, have fun wiping the egg of your face. This Dante is going to be around for a hell of a long time and whether you like that or not, I can promise you one thing; He couldn’t care less.
DmC: Devil may Cry is rated M (Mature) by the ESRB for Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language. This game can also be found on: PC, Xbox 360.Powered by Sidelines