Today on Blogcritics
Home » PC Game Review: F.E.A.R. Perseus Mandate

PC Game Review: F.E.A.R. Perseus Mandate

Please Share...Print this pageTweet about this on Twitter0Share on Facebook0Share on Google+0Pin on Pinterest0Share on TumblrShare on StumbleUpon0Share on Reddit0Email this to someone

Chills and thrills await the player as he plunges into the depths of F.E.A.R. Perseus Mandate, a bone-shivering First Person shooter for the PC. This expansion pack throws you into the boots of a soldier, not the “Point Man” from the original. Surprisingly, this soldier has the same reflex powers as the “Point Man.”

Perseus Mandate is set within the same time frame as the original F.E.A.R., making you go through the same building.  Compared to the first, Perseus Mandate is stuffed with more action and is more intense.  Regardless, the environments have been over-used from the previous two installments. There isn’t much story here compared to the first two, it kind of feels like an afterthought.  As a player, you will not learn more into the mysterious Alma, the game is just meant for you to kill the enemies.

Comparatively, game play wise Perseus Mandate does not dither away from the roots of F.E.A.R.  The heightened reflexes of the “Point Man” that allowed him to move in slow motion returns, unexplained, to the new soldier.  The intense close quarter gun fights return, especially the satisfaction of blasting a group of enemies away in slow motion; watching their bodies fly through air like a rag doll.

slowmotionThe linear structured levels return to Perseus Mandate, as well as the repetitive level scenes.  Since, you are within the same building as the first installment, expect to see some of the same places; laboratories, computer rooms, offices, etc.  The game play, though rather enjoyable, can be summed up with; run, shoot, run.

Enemies within Perseus Mandate are seriously on the “weird” side. They are a mix between a super-human and a mercenary. Many of the enemies from the previous two installments return to here as well.  There are a few difficult enemies to defeat, such as heavy armored mercenaries and quick moving acrobatic mercenaries. Unfortunately, the enemy A.I. is lacking.  They don’t utilize cover like the previous games; I find them rushing in to attack me.  The weakest point compared to F.E.A.R. is that the enemies do not recognize your flashlight. This to me is terrible, because it ruins some of the scare factor as you can run around with your flashlight on without the fear of dashing into a hiding enemy. Despite weakened enemy A.I., the game was still tough as enemies were inclined to gang up and overwhelm the player using sheer numbers. 

gameplayPerseus Mandate looked less polished than the two year old F.E.A.R. For some reason, the graphics were less detailed, with plain flat surfaces. Though, the game still looks great with it running at max settings. The sound is quite eerie, kudos for scaring me with the creepy sound effects.  

Overall, Perseus Mandate is an alright game with quite a few scare moments. Though, it does not live up to the first game. Though, the game is quite fun to play, especially blowing the enemies up with a shotgun during slow motion, and that is something special.

F.E.A.R. Perseus Mandate is rated M (Mature) by the ESRB for Blood and Gore, Intense Violence, Strong Language. This game can also be found on: Xbox 360.

Powered by

About Matthew Valdez