Creating a world isn’t just about painting the scenery, it’s about making the environment a headline-character in its own right. In this panel, Irrational’s creative team presents the visual side of the city of Columbia, the setting for their upcoming game, BioShock Infinite. The team will walk through the visual design process, from sketches to full color scenes, discussing the decisions, inspirations, trade-offs, and implications. Come learn how a team takes history, imagination and inspiration to create worlds both familiar and fantastic.
This Liveblog will feature a roundtable discussion with Ken Levine (Creative Director, Irrational Games), Shawn Robertson (Lead artist, Irrational Games), Nate Wells (Art Director, Irrational) and Stephen Alexander (Senior Effects Artist, Irrational Games). This will be the first public discussion of Bioshock Infinte and should be a great talk. The liveblog will begin at 5:00PM EST on Friday March 11th.