PAX East is a three-day game festival for tabletop, videogame, and PC gamers. We call it a festival because in addition to dedicated tournaments and freeplay areas, there are nerdcore concerts, panel discussions, and an exhibitor hall filled with booths displaying the latest from top game publishers and developers. Even with all this amazing content, the best part of PAX East is hanging out with other people who know their shit when it comes to games.
In 2008, EA launched a new IP from Visceral Studios: Dead Space. The game delivered the ultimate in psychological thrills and gruesome action. A bold and bloody sci-fi survival horror game set 400 years in the future, Dead Space stunned and scared players, won critical acclaim, and spawned the 2009 prequel: Dead Space Extraction. The Dead Space universe runs deep, and as gamers find themselves clamoring for more, Dead Space comics, animated features, and figures have been released. This talk will go behind the scenes on the making of Dead Space, bring players up to speed on the Dead Space universe, and prepare them for what’s to come in the recently announced Dead Space 2.
This liveblog will follow the panel hosted by Rich Briggs (Producer, EA), Ian Milham (Art Director, EA), and Steve Papoutsis (Executive Producer, EA). The liveblog will begin at 1:00 PM EDT on Saturday March 27th.