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Party Game Review: ‘DICEcapades’

Party games are a great change-up from singular-genre games to give something for everyone. Trivia-enthusiasts have their puzzling pursuits, artists have their Pictionary, and actors have Charades and impersonations. DICEcapades from Haywire Group takes the time-tested formula of mixing all these into a party game and puts it in a direction with so many dice it will make gamers’ hands tingle. DICEcapades comes with over one hundred dice (one hundred five by official count, most of which are the exceedingly tiny Mini Ivory Spot). Color-coded six, eight, ten, twelve, and twenty-sided dice make up the standard fare, but the game…

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Party games are a great change-up from singular-genre games to give something for everyone. Trivia-enthusiasts have their puzzling pursuits, artists have their Pictionary, and actors have Charades and impersonations. DICEcapades from Haywire Group takes the time-tested formula of mixing all these into a party game and puts it in a direction with so many dice it will make gamers’ hands tingle.

dicecapadesDICEcapades comes with over one hundred dice (one hundred five by official count, most of which are the exceedingly tiny Mini Ivory Spot). Color-coded six, eight, ten, twelve, and twenty-sided dice make up the standard fare, but the game goes onward with Picture Dice featuring cartoony socks, cat-faces, and whales, while Letter Dice feature the twenty-four most common letters of the alphabet. Most eye-catching of all is the Funky Die, a clear plastic d6 with another d6 inside, allowing a player to roll two at once! Just taking a tour through the dice conjures up wild imaginings of what could be done with their random number/letter/image generation.

The rules of DICEcapades are familiar to party-gamers. Players or teams of players must move their tokens around the board, racing to be the first to the center square. On each player’s turn, he or she draws a card based on the region their token sits in. If a player manages to complete the card, the token moves on a number of spaces named by the card. Interestingly, in a game with all the dice, players do not roll to see how far they go.

The board is divided into Actionland, Thinkingtown, and Triviaville. Actionland cards include familiar games like drawing an image for a player to guess or acting out an impersonation as well as innovations with the dice such as stacking a tower of Mini Ivories within 30 seconds. In Thinkingtown, Players roll spotted dice to see how many items they must name in a category such as Beatles songs or US states or use the letter dice to see what letters words must start with. Triviaville uses a multi-colored die to determine the category for the trivia questions, such as film, geography, literature, tech, and more. The course of spaces takes the players through each land twice, meaning that some will be excited to cross borders while others may dread what is to come, making for great chatter as the game goes on.

DICEcapades is a party game for two to six players aged twelve and up. Games are typically about half an hour, depending on the number of players, which is shorter than many similar antics-laden games since the pace of rolling dice continues fast and furiously. Home-brewed cards may be an excellent addition to the game to expand it and allow for the tastes of particular groups, such as adding spelling from the letter dice or making wider use of the image dice. With the potential combinations of over 100 dice, just about anything is possible!

 

 

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About Jeff Provine

Jeff Provine is a Composition professor, novelist, cartoonist, and traveler of three continents. His latest book is a collection of local ghost legends, Campus Ghosts of Norman, Oklahoma.