It’s hard to say this for a lot of people, and many of them won’t admit it, but Marc Ecko is right. The media has latched onto a recent quote from the fashion designer about gamers. The single line is as follows:
“I would say there are gamers that have a predisposition to have a bug up their ass for anything urban.”
Again, Marc Ecko is right. Getting Up, his first foray into the video game world, has been mildly received at best, and it’s a shame. This is the way the video game industry works now for some reason. Anyone who comes in and wants to try their hand at a video game is immediately rejected and ridiculed. With a snobbish attitude like this, it’s going to a tough climb to keep this industry growing.
In this case, most people never game Getting Up a chance. Most probably haven’t even played it. Yet, visit countless message boards and you’ll see opinions ranging from how awful the game is to pure, 100% hatred. The vast majority, if they have touched it, failed to spend more than a few minutes with it before finding a small reason to dismiss it.
Looking at it from a game design standpoint, there’s no question this title has problems. The combat system is sloppy, some of the tasks/missions are a bit much, and the excessive advertising is annoying. However, it’s fun, and everything from the menu system to the lack of collectables is strong. It’s not game of the year material, but as a piece of entertainment for a few days of your gaming time, it’s certainly worth setting aside some other games to experience it.
Most people don’t care. They see Marc Ecko’s name on the box and reject it. They can’t seem to get past that. Obviously, you could place a large wager that he never wrote a single digit in this game’s code and win. Apprehension is acceptable given some of the utter disasters that have been born of this new sub-genre, but expecting this to be on the same level before even playing is disgusting.
The media lashed out at the title early on at an apparently weak E3 showing. That started the “nose up” attitude towards the product from the hardcore gaming community early. It’s since grown harsher and more critical, with people looking for something to hate about it and not letting go.
It’s another example of how gamers are fickle, and yes, do have a bug up their ass sometimes. It’s not just a matter of opinion as to what makes a good game or the quality of this singled out title. It’s about acceptance, and that seems to be the hardest thing to do when releasing a game these days. You’ll never know what will make a connection. It’s times like this when it can be frustrating and almost embarrassing to be a gamer.