Coming from someone who loves to play videogames, this might seem like an absurd thought, right? But let’s take a look at what the industry is currently offering.
Besides the traditional powerhouses of Nintendo, Microsoft, and Sony all offering consoles and portable gaming systems, we also have the original juggernaut of the PC game. On top of that, we have options to play light versions of games on your smart phone or iPad. And let’s not forget about the “cloud” where people can play a game without ever having the hardware needed to play the game, only a high-speed internet connection.
So what’s the problem?
Well, with all these choices of characters and genres, the saturation of the market can only endure a certain amount of new arrivals. While it’s true that in gaming the sequels traditionally earn more than the original game, how many times can you bring back Mario to save Princess Peach?
Beyond that, thanks to the web, the instant a game comes out, someone already has a video walk-through on YouTube. Or if you need to find a cheat for a game, a quick trip to Google will provide you everything you need.
Want to take the high road and beat the game without the web? GREAT! We sell a strategy guide that will help you through the game.
Don’t get me wrong. I am all for people making money in this industry, I just wish there were more people focused on what makes a game remarkable and making sure that titles are fun to play?
Some games are gorgeous to look at with HD resolution and amazing artists who provide visuals into worlds we would never see otherwise. Other games are so advanced that the US Military has adopted them to train the troops.
I’m not sure about you, sometimes I just enjoy a game for it’s simplicity.
Remember Pitfall for the Atari 2600? You had 20 minutes in real time to get as many points as possible. You could pick the direction you wanted to run, jump, and make your character climb ladders. Along the way there were swinging vines to grab onto, and animals to jump over. If you could play the game without losing all your lives by the end of 20 minutes, they wanted you to take a Polaroid (remember those?) and send it to Activision.
That memory is still with me today more than the latest Gears of War Beta I just played last night. Sure the graphics and such are cool — but will I have that same sense of accomplishment at the end of the game when it’s released?
I’m not counting on it.