With a second season of Acquisitions Incorporated coming soon it was great to chat with Chris Perkins and Jeremy Crawford about the series.
Read More »Gaming Interviews
PAX East 2020 – Day 4 Experience
The final day of PAX East had me filling up on root beer and checking out Phantom Brigade, Industries of Titan and Liberated, all great and different games!
Read More »PAX East 2020 – Day 2 Experience
Pathfinder Wrath of the Righteous, Ghostrunner, and Othercide were three games that looked very promising at PAX East 2020.
Read More »PAX East 2020 – Day 1 Experience
This year at PAX East was quite unusual as it coincided with the emerging spread of COVID-19 or the Coronavirus across the world.
Read More »Montreal International Games Summit 2019: Interview with Videogame Artist Loukia Kyriakidou
Freelance games artist Loukia Kyriakidou gave a talk at MIGS 2019 on 'What a Hero Looks Like: An Exploration of Bodily Prejudices in Games.'
Read More »Montreal International Game Summit 2019: Interview with Benedykt Szneider of Reikon Games
I found the Creative Director to be incredibly passionate about his art, the final product 'Ruiner' became, and the strength and skill of the team at Reikon Games.
Read More »PAX East 2019 Videogame Preview: ‘Control’
On the First day of PAX East media get an hour on the show floor before the main crowds are let in. During this time you have to choose very wisely what you will see. What will be so crowded that I had to prioritize that game with my precious …
Read More »PAX East 2019 Videogame Preview: ‘No Straight Roads’
The characters are wacky and original, the music is infectious and really adds to the depth of the gameplay, and the visuals are simply striking.
Read More »Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)
Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.
Read More »