Recognizing the importance of the industry within Montreal the developer and design themed Montreal International Games Summit was formed and has thrived. These summits are working conferences with pivotal members from the game industry providing seminars, panels and round table sessions.
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MIGS 09: Interview with Jonathan Cooper, BioWare
Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.
MIGS 09: Interview with Ken Rolston, Big Huge Games
An organic discussion with a talented designer of huge narrative RPG titles.
MIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.
MIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
MIGS 09: Dead Space: A Musical Post Mortem
Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.
MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.
MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.
MIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog
A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development.
Montreal International Games Summit Preview
The Montreal International Games Summit - Nov. 16th - 17th