Being the die-hard comic book fan that I am, of course I’d heard about the new Justice League Heroes Xbox game — and could not wait to play. As a child, I grew up watching Super-Friends and always wanted to be a member of the Justice League of America.
While that dream is impossible, Justice League Heroes brings you the next best thing: being able to virtually fight evil as the members of the Justice League.
The second I dove into the game, I was reminded of X-Men: Legends -- another fighting game where you can play as your favorite mutants, which came out a couple of years ago.
In Justice League Heroes, you get to play with your favorite characters — like Batman, Superman, Flash, Green Lantern, Martian Manhunter, Wonder Woman, and Zatanna — but you can’t chose who you want to be.
You start out playing with a Batman/Superman team, which allows you to switch between the two characters if you’re playing in one-player mode. But, if you wanted to make a Batman/Flash team-up, it isn’t possible.
Then you fight your way through an intricate storyline that brings you to different areas of Metropolis and various parts of the DC Universe. The overall plot is to defeat Brainaic and other top level DC Universe villains. Using different super teams, you face different challenges, ranging from the classic save-the-citizen series to battling super villain Brainiac, who just might not be who he seems.
As you gain more and more experience, you can add points to different slots and boosts to various moves, endurance, etc. Standard punching and kicking doesn’t take much of your endurance, but your special moves, like Superman’s super punch, will drain your endurance bar quickly. Then you must wait for it to come back, which could cost you your life!
You also can’t really execute too many special moves in a row because your endurance bar has to be at a certain level for them to work. As you get too low, you do get somewhat corny lines like "I can’t continue at this level for long!" Word of advice: add to endurance as much as you can.








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