Xbox Review: DOOM 3 Collector's Edition

DOOM 3 is finally out on the Xbox! And they actually packed more features than the PC release into the Collector's Edition for the Xbox. In this case, it really is worth the extra $10.00. Sure you get some frilly videos, but you also get Ultimate DOOM and DOOM II to play on your Xbox, to boot! Oh, and then there is Xbox Live — I almost forgot that.

Now let's go over what you get in this deal:

Full versions of the original ULTIMATE DOOM and DOOM II, with single player or deathmatch and co-op in 2-4 player split-screen modes.
G4: VIDEO GAME TV “Icons” feature: “Behind the scenes of DOOM 3”
Interviews with the id Software team
Concept art: storyboard and sketch gallery
DOOM 3 (duh!) in a nice metal case

If you are like me, you grew up playing DOOM and DOOM II, not to mention Castle Wolfenstein, and pretty much everything out of the minds of id Software. So being able to play DOOM and DOOM II on my Xbox is really cool. Multiplayer is just gravy. Sure it's pixilated to all hell! That's not the point. It's DOOM.

Since I gave up on G4TechTV ages ago, it was nice to see the Icons show on the DOOM franchise. I only have one problem with it. It is not presented in full screen. It's about 3/4 full screen, with a lot of black around all four sides of the picture. I seriously doubt this was because of limitations to the Xbox. I do not see why, like with the Chaos Theory Special Edition, they could have put the bonus video and concept art on a second DVD. Then I could have at least seen it at full screen. I guess it's not a big deal, but it is annoying. The Icons episode itself was great; they usually are. The four developer interviews were also nice too, but said nothing I did not already know.

The concept art was video, and not a slide show to flip through, which was a nice touch. Concept art on a game as good as DOOM 3 is always great to see, and they did not skimp on showing some great pieces in the short but sweet video.

The only thing I do not like about these “special edition” cases is the plastic sleeve they come in. I am all for an innovative design to set them apart from the “normal” game cases, but take into account usability, please. To put the game back in the case, you have to take the sleeve off first. Thanks but no thanks. These cases are the worst part of the “special edition” games.

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Article Author: Ken Edwards

Ken Edwards is the Gaming Editor at Blogcritics, and calls Breaking Windows home. Ken works part time for Student Publications at BGSU as the Webmaster and System Administrator. He is also a freelance web developer.

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