Xbox Review: Destroy All Humans

While nothing will ever replace them, classic sci-fi schlock like Plan 9 from Outer Space has probably inspired more modern cinema and video games than true classics like Earth vs. the Flying Saucers. The parodies are constant, and Destroy All Humans runs with just that. It's been regarded as Grand Theft Auto with an alien, and it's hard to find a better description.

Players take control of a dying alien race (they have no genitalia), and they need Earth people so they can expand their cloning operations. It's with this set up that gamers wreak havoc on a hilariously ignorant towns people, concerned more with communism and radiation than any alien threat. From a third person perspective, Krypto unleashes hell, snapping brain stems (complete with green goop) from unsuspecting victims to seal away their DNA.

The basic mission structure sets up well, dropping the little gray alien into 1950s suburbia where his actions commence. He has multiple items to do his bidding, and plenty more become available as time moves on. From a wide variety of guns (including a perfect vaporizing ray, a homage to George Pal's 1953 version of War of the Worlds) to telepathic powers used to manipulate his environment, there's never a dull moment.

With a well set-up and easy to master control scheme in use, you're never lost as to what offensive maneuvers are needed. While basic defense is as always just strafing, the more damage you cause (and the more authorities are alerted to your presence), the bigger the battle. At the worst, government agents begin using your own weapons against you.

When that happens and the opportunity permits, hop into your UFO and blow up everything. Tanks, mobile missile launchers, and hicks with shotguns will all try to take you down. The early going doesn't provide much outside basic ray firing, but when the ship's repertoire increases, so does the fun factor. That's because of a slow learning curve that eases players into the game instead of overwhelming them in the first few levels.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for matt-paprocki

Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

Visit Matt Paprocki's author pageMatt Paprocki's Blog

Read comments on this article, and add some feedback of your own
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found

Article comments

  • 1 - Phillip Winn

    Aug 08, 2005 at 9:28 am

    From the description, this reminded me at first of a game that my kids play on the iMac -- Otto Matic, or something like that. It sounds like the gameplay is considerably different, though.

  • 2 - Matt Paprocki

    Aug 08, 2005 at 9:35 am

    This one?

    Link

    Definitely different gameplay, but it does look nice. I almost want to find a Mac to try it. Almost

  • 3 - Phillip Winn

    Aug 08, 2005 at 9:36 am

    Yeah, that's the one. It used to be installed on the Macs in the kids area of any Apple store, but I think they've using newer games these days.

  • 4 - Phillip Winn

    Aug 08, 2005 at 9:37 am

    Hey, it looks like it has been ported to the PC! And there's even a downloadable demo!

  • 5 - Aaman

    Aug 08, 2005 at 2:13 pm

    How do they depict the anti-communism flavor of the game?

    This game reminds me of the old platformers and the bang!bang!bang!....ad infinitum games of yesteryear

  • 6 - Matt Paprocki

    Aug 08, 2005 at 2:47 pm

    Everything is because of communism. As people see you, it's either "Little green men!" or "Come 'er you commie!" Newspaper clippings pre and post stages blame your actions on communism, and various discussions you can hear around the town relate to it.

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.