Xbox Live Arcade Review: Street Fighter II Hyper Fighting

Part of: Xbox Live Arcade Games

Bringing over one of the best in the overly long string of Street Fighter II titles, Capcom’s first effort for the Live Arcade is a guaranteed success. With some minor problems (including what felt like an agonizing waiting period for it to be released), it’s a definite purchase for anyone with fond memories of this classic. The online multiplayer is easily worth the price alone.

In fact, it may be a better game if it only had multiplayer. Single-player is obscenely difficult, even more so than the Street Fighter Anniversary Collection on the Xbox. The AI mysteriously finds a way to perform charge moves while walking forward, repeating special attacks without a delay, and causing far more damage than they should. For the Live Arcade’s dedication to reach out to casual gamers, this was not the best decision. A newcomer will be crushed in seconds, even on the lowest setting.

There have been no changes made to the single player affair aside from the difficulty. All twelve of the memorable fighters are present, as are their stages. Remixed music failed to make the cut, obviously due to a size limit imposed by Microsoft on Arcade titles. Animation routines for both the players and backdrops are complete.

Controls are a surprise. Aside from the obvious problems with a six button fighting game being played on a controller with only four face buttons, the d-pad performs far better than expected. The analog stick is also an option, but the standard pad is enough. Missed moves are a rarity, and out of a hundred attempts, you could count the failures on one hand. It’s not an arcade stick replacement, but it’s a more than worthy way to play the game.

Online is where the game earns its 800 point price, though it does have some problems. Quarter Match is a hyped feature that is, sadly, only available in player matches, not ranked. Here, players fight to stay on and play, while others put their customized virtual coins down for their next shot at the top spot. Aside from not allowing a newly joined player to watch the current match if it began before joining the session, it’s a nice way to play with friends and battle it out for supremacy in Street Fighter II’s in-depth fighting engine.

Ranked play offers exactly what would be expected: One-on-one battles in a best of three melee to determine the winner. The lobby system is kept simple without much in the way of flair. Finding a match can occasionally prove difficult, as sessions rarely stay open for more than a few seconds, time out errors are frequent, and you’re unable to see your opponent (or their rank) before selecting a match. The only way you’ll know who you’ve played is to set up your own match or wait until the results screen at the end of the fight.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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