At some point or another everybody has played some incarnation of Pac-Man. Personally, my experience with the yellow ghost gobbler began with my old Atari 2600. Throughout the years I've picked up the occasional new release to see what Namco had done with the franchise, however, none of the incarnations have been as insane as Pac-Man Championship Edition DX.
Let it be said that Championship Edition DX is not your father's Pac-Man. This game is a white-knuckled rendition of a classic franchise that tests hand/eye coordination in ways that few games on the market can. The "Deluxe" follow-up to 2007's Championship Edition, DX introduces nine maps and a slew of modes for each. It also bumps up the number of ghosts on the screen and equips Pac-Man with bombs to help escape death.
The goal is quite simple, really. Each stage is broken down into a variety of modes that include Score Attack (5 and 10 minutes), Time Trials, and Ghost Combos. The meat and potatoes of this game is to get your name higher on the leaderboard. It's a competitive atmosphere within the game, even though it's single player; and it's addicting as hell. Players will find themselves playing and replaying maps and modes just to edge out their friends and rank higher among other players online.
The core gameplay is still the same as it ever was. Pac-Man begins a stage and runs around eating pellets while avoiding ghosts along the way. When he comes across a power pellet he gets the ability to eat those pesky ghosts that have been chasing him. That's pretty much the entire game in a nutshell. What Championship Edition DX adds to the pot is a slew of sleeping ghosts that awaken after Pac-Man runs by them. This snowballs into an army of Pac-hungry ghosts that chase players down as they navigate tight corridors and eat pellets. There's a strategy to this though.
By collecting a large amount of ghostly followers, when it comes time to snack on a power pellet, the chain of points is downright massive. As players consecutively munch on ghosts the multiplier adds up and shoots the score through the roof. It's an essential part of gameplay since pellets only net so many points. If you find yourself in a bit of a bind with no power pellet around, there's always the bomb option, which is limited in use, but sends all chasing ghosts back to the middle of the map.