Xbox Live Arcade Review: Golden Axe

Part of: Xbox Live Arcade Games

With a classic video game medieval theme, Golden Axe was a massive hit for Sega, and an early boost to the Sega Genesis when it was ported from the arcade back in 1989. Xbox Live has now found room for this Makoto Uchida designed title. While not in-depth as far as features go, Golden Axe is a worthy translation for a no-brainer price of $5.

Though not recognized as true icons, everyone knows (or should know) the combination of Tyris Flare, Gilius Thunderhead, and Ax Battler. Out to save the king and queen, they plod along not only on the ground, but also in the air on the back of a giant bird and across water on a turtle. It's not a straight shot of course. Enemies are numerous and have their own little repertoire of moves to take players down.

It's hard to describe just what it is that makes Golden Axe such a pleasure. Combat will feel sluggish and slower paced compared to what modern gamers are accustomed to. With time, it becomes the title’s strongest asset; sinking every blow into the enemy with forceful impact something only a few top tier beat-’em-ups can attest to.

Everything is aided by a great graphics engine, one completely absent of slowdown, flicker, or any other nastiness. There's some great shading on each sprite and the magic effects are unforgettable. The option to enhance the overall visuals is a disappointment, giving the game a blurry, out of focus look that attempts to fix what is hardly broken.

Though combos are pretty much cut and dry, some of the nice little animation touches make up for it. The first time you start butting someone in the head your sword, you just have to smile. Its attention to detail that’s rarely found in late ’80s arcade games. It also helps with variety to break away some of the more monotonous button mashing.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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