Every console needs a showcase title, and rather oddly, for the Xbox 360, that could be the $5 Geometry Wars. While photo-realism is a wonderful thing, rainbow colored particle effects can be just as impressive. This dual analog shooter shows why the majority of your time spent with the Xbox 360 could be in the Live Arcade.
The concept of basing an entire game around a graphical special effect is a dangerous one. In the case of Geometry Wars, that's okay. There's no need to dive into a story or look for an explanation. You're trapped inside a small square and a variety of shapes are attempting to kill you. That's it, and it feels like something Asteroids wanted to be back in 1979, but the limited technology didn't allow for it.
Geometry Wars carries with it the subtitle of Retro Evolved. That's perfect, as this is a video game based around nothing but high scores. The Achievement Point system makes sure you try some different things. However, aside from that, you'll need to keep your wits and pay close attention. This is the style of gameplay that makes you feel like a professional as you glide through armadas of foes--thanks in part to the smooth controls that only analog sticks could provide.
While the hardcore crowd may frown, this is a title all about the graphics. Every connected bullet produces an array of colored sparks. It's a dazzling showcase of the systems power, and it never once enters into a 3-D world. It's also the game's sole downfall.
Buried beneath the graphical splendor is the gameplay. Death usually comes from the blinding display of sparks that cover your ship and every enemy. Nothing is more frustrating than losing 20-minutes of record setting playtime due to a small blue block clipping your ship because you were never able to see them enter the fray.







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