Xbox Live Arcade Review: Geometry Wars

Part of: Xbox Live Arcade Games

Every console needs a showcase title, and rather oddly, for the Xbox 360, that could be the $5 Geometry Wars. While photo-realism is a wonderful thing, rainbow colored particle effects can be just as impressive. This dual analog shooter shows why the majority of your time spent with the Xbox 360 could be in the Live Arcade.

The concept of basing an entire game around a graphical special effect is a dangerous one. In the case of Geometry Wars, that's okay. There's no need to dive into a story or look for an explanation. You're trapped inside a small square and a variety of shapes are attempting to kill you. That's it, and it feels like something Asteroids wanted to be back in 1979, but the limited technology didn't allow for it.

Geometry Wars carries with it the subtitle of Retro Evolved. That's perfect, as this is a video game based around nothing but high scores. The Achievement Point system makes sure you try some different things. However, aside from that, you'll need to keep your wits and pay close attention. This is the style of gameplay that makes you feel like a professional as you glide through armadas of foes--thanks in part to the smooth controls that only analog sticks could provide.

While the hardcore crowd may frown, this is a title all about the graphics. Every connected bullet produces an array of colored sparks. It's a dazzling showcase of the systems power, and it never once enters into a 3-D world. It's also the game's sole downfall.

Buried beneath the graphical splendor is the gameplay. Death usually comes from the blinding display of sparks that cover your ship and every enemy. Nothing is more frustrating than losing 20-minutes of record setting playtime due to a small blue block clipping your ship because you were never able to see them enter the fray.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for matt-paprocki

Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

Visit Matt Paprocki's author pageMatt Paprocki's Blog

Read comments on this article, and add some feedback of your own

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Feb 14, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for January

top commenters Most prolific Commenters in 24 hrs