Xbox Live Arcade Review: Castlevania - Symphony of the Night

Part of: Xbox Live Arcade Games

A true classic when it launched on the generally anti-2-D PlayStation in 1997, this revolutionary game in the Castlevania franchise is the definition of a benchmark. It’s influence is still felt in recurring adventures on the Game Boy Advance and DS editions, and after 10 years, Symphony of the Night hasn’t lost an ounce of its appeal.

Beginning with the epic battle from the finale of another true classic Castlevania, Dracula X, Symphony transitions into the first game in the series to break a linear platform model. Players explore a massive castle loaded with regenerating enemies as Alucard, hacking away at various ghosts and undead monsters in their quest to level up.

The addictive nature is rarely matched by anything other than puzzle games. Finding new items, figuring out the best way to manage them, and heading out to battle with your latest finds brings that simple urge to continue on right behind it.

While the Sega Saturn port of the game, never released in the U.S., would offer the ability to play as a new character (Maria) and add various extras, it was plagued with slowdown and graphical issues. As such, this Xbox Live edition is the PlayStation version. It’s fully intact, including the soundtrack which bumps this up well past the old 50MB limit Microsoft originally restricted these games to.

This is a direct translation for better or worse. The only update is a rather sloppy “smooth” graphics feature that simply turns pixels into blobs. It’s a personal choice which is worse. There’s no widescreen support, requiring an ugly stretch or static art on the sides of the frame.

Spoiled by the DS versions, it’s hard not to have a map readily available. If there’s one update the Xbox Live conversion needed, it was an on-screen map in any form. For the sake of accuracy however, purists may have scoffed at such an inclusion.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for matt-paprocki

Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

Visit Matt Paprocki's author pageMatt Paprocki's Blog

Read comments on this article, and add some feedback of your own

Article comments

  • 1 - Jix

    Aug 29, 2008 at 8:02 am

    Symphony of the Night was named best scroller of all time by Game Observer and with good reason. The game is loaded with extras. It has countless enemies (each one dies in a different way), countless rooms to explore, two giant castles, bosses, spells, familiars, skill you can find, a plethora of items and armor, many of which have different effects, and an RPG element. The game is simply HUGE. Countless hours of top-notch gameplay to boot. Great game!

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Nov 12, 2009

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for October

top commenters Most prolific Commenters in 24 hrs