The single player game adaptation of the well-known movie, Wanted (starring: Angelina Jolie, Morgan Freeman, and James McAvoy) Wanted: Weapons of Fate is an addicting, brutal, action packed third-person shooter, filled with dark humor that’ll make you play more after the game is beaten. Gamers pining for Angie Jolie moving in slow motion will be disappointed, but the game still packs on the action.
Wanted: Weapons of Fate allows you to make new attempts at killing that were never attempted before. Play as Wesley Gibson (played by James McAvoy in the movie) who seeks revenge on the people who tricked Wesley into assassinating his own father.
You begin in Wesley’s apartment while it is being robbed by a fraternity called the Paris Fraternity. Robbers are looking for something that was hidden behind a picture of Wesley’s mother. Wesley thought he knew every detail about that picture. As Wesley searches for this missing article, he discovers the truth behind why he was tricked into killing his father; what happened to Wesley’s mother and the events that led up to his father’s death.
Along with Wesley, you go back in time to play as Cross (Wesley’s father) through a big part of his life as an assassin who is on the hunt for his rival, The Immortal. The Immortal is the fastest and deadliest assassin who was thought to be the one who murdered Cross’ lover. Helpful narration from Pekwarsky, the weapons smith, explains to Wesley why the Paris Fraternity wanted Wesley’s dead.
One of my favorite game elements was the ability to slow down time to get a more accurate shot or to take on a number of enemies with minimal damage afflicted against you. Curving bullets was especially satisfying. I mean, come on, how often do you find a game that allows you to curve bullets around boxes, corners, and over walls to kill the enemy? This mechanic enhances the game considerably.
If you obtain a headshot while curving a bullet, the camera will follow the bullet all the way into the enemy’s skull. I thought that was the coolest thing in the world when I first saw it.
I was disappointed with the short conquering time. I actually went through it twice just so I could get the full effect of being able to curve bullets. Some of the parts I was really looking forward to playing turned into cut scenes. I was rather upset with that as well, but some of the scenes were worth watching. The graphics and brutality in this game were nicely done. When in close combat (Press B close to an enemy) there are several killing techniques that give you a visceral experience as you get in-depth views of the victim’s considerable pain.








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